<Feat Id="1464" Name="Tenebrous Spell" Type="Metamagic">
  <description>You blend shadow into your spells, increasing their efficacy at the price of susceptibility to light.</description>
  <prerequisites>
  </prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>When you cast a tenebrous spell in darkness or dim light, the spells effective caster level and any associated save DCs are increased by 1. Any attempts at dispelling a tenebrous spell in darkness or dim light take a -2 penalty on the dispel check. Casting a tenebrous spell in bright light is difficult, and requires a concentration check (DC 15 + twice the tenebrous spells effective spell level). Attempts to dispel a tenebrous spell in bright light gain a +4 bonus on the dispel check. You cannot use this feat on spells with the light descriptor. A tenebrous spell uses up a spell slot one level higher than the spells actual level, except in the case of spells with the darkness or shadow descriptor or of the illusion (shadow) subschool this feat does not change the effective level of those spells (but still counts as using a metamagic feat for all other purposes).</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Inner Sea Magic</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>